

#include "irrlicht/CImageWriterPNG.cpp"  
#include "irrlicht/CImageWriterBMP.cpp"  
#include "irrlicht/CImageWriterPCX.cpp"  
#include "irrlicht/CImageWriterPPM.cpp"  
#include "irrlicht/CImageWriterPSD.cpp"  
#include "irrlicht/CImageWriterTGA.cpp"

#include "irrlicht/CImageWriterJPG.cpp"  

// irrlicht software renderer
#if 0


#include "irrlicht/CTRTextureGouraudVertexAlpha2.cpp"  
#include "irrlicht/CTRTextureGouraudNoZ2.cpp"  
#include "irrlicht/CTRTextureLightMap2_M2.cpp"  
#include "irrlicht/CTRTextureLightMap2_M4.cpp"  
#include "irrlicht/CTRTextureLightMap2_M1.cpp"  
#include "irrlicht/CSoftwareDriver2.cpp"  
#include "irrlicht/CSoftwareTexture2.cpp"  
#include "irrlicht/CTRTextureGouraud2.cpp"  
#include "irrlicht/CTRGouraud2.cpp"  
#include "irrlicht/CTRGouraudAlpha2.cpp"  
#include "irrlicht/CTRGouraudAlphaNoZ2.cpp"  
#include "irrlicht/CTRTextureDetailMap2.cpp"  
#include "irrlicht/CTRTextureGouraudAdd2.cpp"  
#include "irrlicht/CTRTextureGouraudAddNoZ2.cpp"  
#include "irrlicht/CTRTextureWire2.cpp"  
#include "irrlicht/CTRTextureLightMap2_Add.cpp"  
#include "irrlicht/CTRTextureLightMapGouraud2_M4.cpp"  
#include "irrlicht/IBurningShader.cpp"  
#include "irrlicht/CTRTextureBlend.cpp"  
#include "irrlicht/CTRTextureGouraudAlpha.cpp"  
#include "irrlicht/CTRTextureGouraudAlphaNoZ.cpp"  
#include "irrlicht/CDepthBuffer.cpp"  
#include "irrlicht/CBurningShader_Raster_Reference.cpp"
#endif // 0